The wholesome neighbor talk was definitely a highpoint of the game, I was surprised by how many unique lines each individual neighbor had to fit with their unique personality.
The 3d graphics were also pretty cute! Would have appreciated some more environmental detail such as the odd trash can or fire extinguisher on the street. I could take or leave the blurry effect around the player, looked a tad weird.
The point and click movement system worked perfectly well but quite honestly I would have preferred bog standard 8 way movement. The thought put into making sure the player was always visible with the option of switching the camera angle was highly appreciated though it probably would have been simpler to limit where the player is allowed to go and pick up the trash.
Triggering dialogue seemed very inconsistent with no indication markers, after a while some houses would have new dialogue while others wouldn't, meaning I would have to waste time checking all the houses to see if they had anything new to say.
I also ultimately couldn't find all the trash (but I think we can chalk that up to my pro gamer skills)
Overall I quite liked it! You made what you set out to make, no more, no less!
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A cute little experience!
The wholesome neighbor talk was definitely a highpoint of the game, I was surprised by how many unique lines each individual neighbor had to fit with their unique personality.
The 3d graphics were also pretty cute! Would have appreciated some more environmental detail such as the odd trash can or fire extinguisher on the street. I could take or leave the blurry effect around the player, looked a tad weird.
The point and click movement system worked perfectly well but quite honestly I would have preferred bog standard 8 way movement. The thought put into making sure the player was always visible with the option of switching the camera angle was highly appreciated though it probably would have been simpler to limit where the player is allowed to go and pick up the trash.
Triggering dialogue seemed very inconsistent with no indication markers, after a while some houses would have new dialogue while others wouldn't, meaning I would have to waste time checking all the houses to see if they had anything new to say.
I also ultimately couldn't find all the trash (but I think we can chalk that up to my pro gamer skills)
Overall I quite liked it! You made what you set out to make, no more, no less!